TIMELINE
3 Months
TITLE
Curation co-lead
TEAM
Curation Team (2 people, I'm one of them)
Branding Team (3 people)
Exhibition Team (5 people)
TOOLS
Figma
FigJam
Google Sheets
THE PROCESS
Staying on top of 29 evolving projects
In order to best allocate a space, we needed to know what everybody was up to. As ideas were still in development and possible outcomes kept changing, it meant constant and clear communication was key. We used FigJam and Google Sheets to keep track of everyone's outcomes and requirements.

To screen or not to screen?
University resources are limited, which meant not every project would get its requested equipment.
On our end, in meant prioritising projects based on outcomes and needs, and this also affected space allocation (as some equipment was built-in at certain rooms).
We encouraged everyone to design their outcomes with this constraint in mind.
MA:UX Branding
Collaborating with the branding team representatives from class, we created a chunky letter motif to include in our
communication channels and across the exhibition.
The theme "welcome to MAUX-land" and slogan "more than UXpect" was created, to communicate that our programme's perspective on UX as experiential and encompassing more than digital interactions.
More projects

CLIENT
Designing a scalable edtech platform from scratch, shipping a live product in 4 weeks.

FINAL MAJOR PROJECT
Speculative reimagining of fan verification: who decides what makes someone fan enough to attend live shows?


CONCEPT
Identifying a gap in Spotify's listening experience and designing a solution that time proved right.





